
With all the character types and all the races. How big of an effect should alignment have? Is not one man evil another mans good? Should your culture determine if you are good or evil?
I believe that we impose our own values and beliefs on right and wrong to set the standard. For instances human sacrifice is considered evil for us. Yet the early Incans played an intense sporting event for the honor of being sacrificed. Yes the winner got killed not the loser. So by that standard should we take it down to just Lawful Neutral and Chaotic? As one mans evil attack may be another cultures good.
I do believe we should hold our players to an alignment or culture. If they play outside the norm for the choice of alignment then penalize them EXP. If they play above and beyond then give them bonus EXP. The current game we are playing the players our bound by the five oaths of their god. If they play them well big exp, if they play them normal, then normal exp, if they do not play them low exp.
So far they have had a couple times of playing them big that I also added in game effects or granted them temporary powers.





